﻿using System;

namespace DominionWar
{
    class BirdofPrey : BaseShip
    {
        private const String NAME = "Bird of Prey";
        private const int SHIELD_STRENGTH = 60;
        private const int REGENERATION_RATE = 1;
        private const int HULL_STRENGTH = 10;
        private const int WEAPON_BASE_DAMAGE = 6;
        private const int WEAPON_RANDOM_DAMAGE = 3;

        public BirdofPrey()
        {
            // Setup standard ship type properties
            this.Name = NAME;
            this.ShieldStrength = SHIELD_STRENGTH;
            this.CurrentShieldStrength = SHIELD_STRENGTH;
            this.RegenerationRate = REGENERATION_RATE;
            this.HullStrength = HULL_STRENGTH;
            this.CurrentHullStrength = HULL_STRENGTH;
            this.WeaponBaseDamage = WEAPON_BASE_DAMAGE;
            this.WeaponRandomDamage = WEAPON_RANDOM_DAMAGE;
        }
    }
}
